Wallpaper Engine 1.5.2 Crack With Serial Key [Updated] 100% Working 2021

13.09.2021 4 Comments

Wallpaper Engine 1.5.2 Crack With Serial Key [Updated] 100% Working 2021

Wallpaper Engine 1.6 introduces support for screensavers, real-time lighting and reflections, a new mini mode, intro wallpapers and more. 4,770. 115. Patches are Updates to Dead by Daylight. The following is a list of all the Patches that have been released for the Game since its release. Updates: City Manager, Police Chief, Councilors, and Mayor Consent Agenda ~ April 5, 2021 Work Session minutes and April 5, 2021 City.

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🔥Wallpaper Engine Crack 2021! (With Steam Workshop Wallpapers!)🔥 Allows you to use a custom translation file, like: "Unofficial Patch Files\EXEGeneratorData\TextsSourceTranslation_FILENAME.txt".
*   If you want to help translating UP1.5 texts database, please visit the forum topic: https://forum.ee2.eu/viewtopic.php?f=54&t=5266
*   The full UP1.5 texts database translation is available for Polish (thanks to Dr.MonaLisa, Italian (thanks to IndieRock00), German (thanks to FoxTunez).
*   The partial texts database translation is now available for all languages available in EE2 distributions (except Bulgarian).
  New feature: Maximization Helper has an option named: "Reduce visual weather effects for Blizzard, Sandstorm":
*   Optional option (disabled by default) which resolves the issue where during bad weather it's almost impossible to see and control anything.
*   It is only used when you "Enable Weather" on the game setup scren, under the "Environment" tab, before you start game.
*   Changing the status of this option has an immediate effect (no game restart is required), however if the bad weather is currently active, then the fix will work the next time the bad weather comes.
*   Some players rarely played with the Weather enabled due to bad vision - now they have a chance to play with it again. Forum discussion link: https://forum.ee2.eu/viewtopic.php?f=7&t=5264
  Added a new option to UP1.5 Settings: "Constrain Cursor":
*   Enabled in EE2 by default. When multiple monitors are connected, the mouse cursor is restricted to not leave the game window, even in Windowed Mode.
*   Unchecking this option removes this limitation, but might make on-borders scrolling harder.
*   In previous versions of UP1.5, the Launcher automatically decided when to enable/disable this option, but now it has to be configured manually, as preferred.
  Added a new option to UP1.5 Settings: "Constrain Cursor Hotkey" (CTRL+F9):
*   Enabled by default. Allows UP1.5 Launcher to toggle on/off option "Constrain Cursor" after pressing the CTRL+F9 hotkey, when the game is already running.
*   It helps switching to another monitor only when needed, without affecting the on-borders scrolling experience. When the hotkey is correctly pressed, you will hear a short sound effect.
  Added a new option to UP1.5 Settings: "Render on Secondary Monitor":
*   Disabled in EE2 by default. When multiple monitors are present, check this option to render EE2 on the secondary monitor instead of primary.
  Added UP1.5 Launcher support for multiple monitors (BETA, currently only active with option "Render on Secondary Monitor"). The launcher determinates the active monitor by the mouse position, generates windows on this monitor, gets the correct screen resolution, DPI scaling and much more.
  "Exclusive", Borderless Windowed Mode (activated and deactivated by the ALT+ENTER hotkey) improvements:
*   Fixed an issue, where borders were still visible on systems with DPI scaling different than 100% (usually 4k monitors). The fix requires Windows 1607 or newer to work.
  Added displaying of hours to the Initial Ceasefire time widget, to fix an issue where ceasefire time longer than 1 hour couldn't be determined by players.
  Added an in-game debug message when the UP1.5 prevents game from crashing at address: 008520D1 (EE2), 008C6CB1 (AOS) due to "AI Wall Plan wall-gate" crash, fixed since ver. 1.5.3 (2015).
  Added an in-game debug message when the UP1.5 prevents game from crashing at address: 007F78AB (EE2), 0088E628 (AOS) due to a crash caused by "an ICBM being launched from a TBM Launcher vehicle which stays on a construction site, while a citizen starts building", fixed since ver. 1.5.6 (2016).
  Added an in-game debug message when the watched Game Recording / Playback goes Out of Sync: "The game recording you're currently watching has lost synchronization and will not longer play correctly (e.g. units might not move). This could be caused by using a different game mod, or watching a file recorded on an older version of Unofficial Patch 1.5". Reference address: 005A50B1 (EE2), 005CE121 (AOS).
  Fixed a frequent reason of the lost synchronization (Out of Sync) in Game Recordings / Playbacks:
*   The Autosave function is being temporarily disabled while watching playbacks, to prevent conflict with game saves pre-defined in the .e2s file.
*   It also fixes the double 'Autosaving' messages. Reference address: 0059E9E8 (EE2), 005C68F8 (AOS).
  New "Start in Full Screen / Windowed Mode" option selection in UP1.5 Settings. It additionally allows to start EE2 in the "Exclusive Borderless Windowed Mode" (before only full screen or a window with borders could be used at game launch, and could be switched later with ALT+ENTER hotkey).
  Added a new hotkey to display frame rate (FPS) information: CTRL+ALT+F. The old hotkey (CTRL+ALT+SHIFT+F) stopped working after Windows 10 1903 update, I don't know why.
  Changed the diplomacy resources tribute sound to be more noticeable.
  Added new sound effects for game win/lose (only availble if option "Unlock UP1.5 units, buildings, models, sounds and camera settings" is set to "Yes").
  Tanks and HERCs reworked:
*   History: Tanks and HERCs (robots) in EE2 were always weak, and never used in Muliplayer, because other units (even infantry) could easily kill them. In Unofficial Patch 1.5.2 (released around 2014 or earlier) their health and attack points have been doubled (200% of the base). People finally started using them, and Multiplayer games were much more various when it wasn't just about the heavy artillery battles. Now, when the Multiplayer community learnt to use tanks and HERCs it's necessary to reduce their boost. They were the first Wallpaper Engine 1.5.2 Crack With Serial Key [Updated] 100% Working 2021 to produce in medium / slow game pace, designed to kill enemy's economy as fast as possible. It was very hard to defend from them when 1 shoot killed a citizen, that's why a rebalance was needed.
*   Tanks:
#   Base Health is now 200% of the original health. Base Damage is now 150% of the original attack points.
#   The Egyptian unique unit (EIFV) has a reduced health boost to 175% and damage boost to 125%, due to a very fast reload time, speed and high attack points increased by the civilization bonus.
#   The American unique unit (M18 Hellcat) has a reduced health boost to 175% and damage boost to 125% of their original values.
#   The Mayan unique unit (Sunray) has a reduced health boost to 150% and damage boost to 125% of their original values.
*   HERCs:
#   Base Health is now 125% of the original health (instead of 200%). Base Attack Points are now 125% of the original (instead of 200%).
  Limited the maximum number of Hospitals from unlimited to 1 per territory (it's because they give extra population points, which could be abused).
  New feature: Support for Tobii Eye Tracker devices:
*   The UP1.5 Launcher simulates arrow key presses to scroll the camera on borders/corners depending on the gaze point.
*   It's an unique method, programmed by Dr.MonaLisa especially for Empire Earth 2. It has been tested and configured to be helpful during game, and not annoying.
*   The default configuration for this feature is live-updated (downloaded from EE2.eu, every time the UP1.5 Launcher is started).
*   For information and the manual configuration instruction (in case you want to tweak values), please visit this website: https://www.ee2.eu/blog/018-eye-tracker
  Fixed an annoying bug (present since ver. 1.0) where ICBMs (or other ballistic missiles) were killed by the area damage from allied units (even those without Anti-Missile ability). This fix doesn't change the behaviour of UP1.5 Anti-Missiles which are capable to shoot down serveral ICBMs at once. This is an expected behaviour, created especially to prevent abuses where players fire all ICBMs at one target.
  The UP1.5 Launcher will now copy the Multiplayer Lobby login credentials between the EE2 and AOS settings files, in case when login data exists only in 1 of them. It will reduce the time needed for switching between the normal EE2 and the expansion pack for new users. The passwords stored in settings files are encoded. This feature can be disabled with a custom configuration command: "AllowMPLoginCredentialsCopyBetweenEE2AndAOS=0" in UP1.5 Settings.
  Added a new nuclear explosion sound of Super ICBMs.
  Added a new alert siren sound for Radar in epoch 15.
  Slightly increased area damage radius of Super ICBMs, TBMs and SSBNs.
  MULTIPLAYER: The game client will not longer send the "PING" commands to the Server every 5 minutes. Instead, it will send them only if didn't receive any PING requests from the Server for longer than 5 minutes. It's to minimize the risk of "Your connection to EE2.eu has been lost" errors in case of temporary Internet connection breakdown on an user end. The Multiplayer Chat Server is sending TCP retransmission packets for longer than 5 minutes. EE2 (or rather Windows) interrupts the connection if it's unable to deliver the packet for just 20 seconds. When it doesn't receive any data from the Server, it doesn't need to reply (and potentially disconnect). When PING commands are not being sent at the fixed period of time it gives more chance to restore the connection. Unfortunately, the game doesn't support TCP reconnections without re-logging. I have been trying to implement this feature, but it's very complicated and not worth spending more time (although spent over 2 weeks trying it).
  Changed the received player message sound effect on game chat (Multiplayer only). It's because the original sound isn't noticeable enough, and players often missed messages (while communication is very important in Multiplayer). The old sound effect has been kept for Singleplayer games, because AI taunts aren't something that require any attention.
  Improved the ugly HERC Hades "Anti-Missile System" and HERC Hera "Cast Shield" powers visual effects on EE2: AOS (expansion pack). Due to the lighting system present on AOS, they looked buggy (very cyan, almost non-transparent dome). The new, fixed effect doesn't look as good as the EE2 version (less visible electric waves), but the dome is much more transparent and doesn't longer negatively affect gameplay. Before/After screenshots are available in this forum topic: https://forum.ee2.eu/viewtopic.php?f=54&t=5309
  New feature: Audio playback (taunts) for certain messages sent on the Multiplayer chats (before game start):
*   33 sound effects, copied from Age of Empires III, executed by typing a1-a33 (for example a21 for "hahaha", a15 for "wololo").
*   42 sound efects, copied from Age of Empires II, executed by typing b1-b42 (for example b22 for "quit touching me!").
*   Over 262 sound effects from EE2 (and some new ones), for example "cough", "hospital", "citycenter", "neinneinnein", etc.
*   The list of taunts is available at: https://forum.ee2.eu/viewtopic.php?f=58&t=5314
*   The audio will only play if the game is maximized / active at the time message arrives.
*   Added a new option: "Disable audio taunts in multiplayer chats" to the Maximization Helper window.
  Included a new map "Azeroth (Main World of World of Warcraft)" created by player "Quarior" (huge thanks to him):
*   The map is available for both - EE2 and EE2: AOS. It was possible thanks to Loewenherz's tool: https://forum.ee2.eu/viewtopic.php?f=54&t=5265
*   Details about this map & Screenshots: https://forum.ee2.eu/viewtopic.php?f=54&t=5316
  Fixed a hardcoded bug where Ballistic Missile Silo (1.5) could stop production of Super ICBMs, after attacking with the right mouse button (useful for the coordinated nuclear attack). It happened even when Cycle Production Queue was enabled, and could cause resources loss when more ICBMs were in the production queue.
  AI players will not longer produce Ambulances, even when UP1.5 units are enabled in game. It's because their moving sound (sirens) don't fit the other battlefield audio.
  Changed the cost of Tradecopters (additional 2 technology points required) and increased their time to load in Markets / Supermarkets.
  Added a function that helps to detect issues with folder permissions and displays a suitable message in the News window in the Launcher. For example the recent issue related to OneDrive Documents folder backup "The game closes on launch / FATAL PROBLEM: Can't open main game directory": https://www.ee2.eu/help/#closesonlaunch
  New feature: Exclusive Content Downloader:
*   UP1.5 Launcher is now able to download files (maps, scenarios, playbacks, game saves, etc.) and automatically place them in correct folders (in Documents).
*   It uses registered empireearth2:// and empireearth2aos:// protocols, so it's as simple as clicking on a link on the EE2.eu website, forums.
*   It is safe to use. Every step must be confirmed in the message box with information about the download source, file name, size and the destination folder.
*   Only ee2.eu domain and subdomains are accepted. Only few (usually 1) file extensions are allowed (depending on the content type).
*   Full documentation & usage guide: https://forum.ee2.eu/viewtopic.php?f=54&t=5332
  New feature - Added a new option to UP1.5 Settings: "Remove 100 FPS limit (BETA)":
*   Reduces the antiHiccupMinFrameTime (whatever it means) from 0.01 to 0.001.
*   Fixes an issue, where the game could not use more than 100 FPS, even when V-Sync was disabled.
*   Fixes a bug present on Windows 10 ver. 2004 (build 19041) and newer, where it's impossible to use more than ~64 FPS on NVIDIA GPUs.
*   Improves the compatibility with the high refresh rate monitors and G-Sync / FreeSync.
*   Please note that in order to apply this fix, UP1.5 Launcher modifies the game process memory on start. Your anti-virus software might block the Launcher executable and trigger a false positive alert.
  Fixed a bug (present since ver. 1.0) where on EE2: The Art of Supremacy, some units had no attack sound after Elite upgrade. Affected units: "Elite Objective Force Warrior" (epoch 15), "Elite Lancer" (epoch 8), "Elite Imperial Lancer" (epoch 10), "Elite Horse Archer" (epoch 6), "Elite Carabineer" (epoch 8), "Dragoon" (epoch 10), "Elite Mameluke" (epoch 6, Babylonian). Thanks for the report to player "kryso00".
  Added a new stone throw sound for the missing attack audio of Bola Throwers (Inca's unique unit, epochs 1-5).
  Fixed a game crash in the Map Editor "-->Terrain::CreateMap invalid parameters (Number1xNumber2 tiles).":
*   It was appearing when attempted to generate maps greater than 500x500. The new limit is 5000x5000.
*   For stability reasons and due to other existing bugs (for example with forest painting), it's still impossible to generate maps greater than 500x500, but we've posted a guide how to manually change this limit: https://forum.ee2.eu/viewtopic.php?f=54&t=5346
  Added spell checking function to messages sent on the Support Chat:
*   It uses the Windows spell checker feature, works on Windows 8 and newer. It requires English language to be installed.
*   The UP1.5 Launcher selects the preferred English language in the following order: en-GB, en-US, en-CA, en-AU, any other (if available).
*   If misspellings are detected it shows a message box with suggested autocorrection, when the "Send" button (or Enter key) is pressed.
*   Recently used nicknames will not be marked as misspellings.
  Game Recordings / Playbacks: added a workaround for displaying correct nicknames of players who send messages in the game chat (their color will be still incorrect). Before this update, when watching recordings, messages appeared as sent from the active player, who was currently choosen from the "View As Player" droplist.
  Starting Resources option changes:
*   Restored the "High" resources level which was replaced by the "Deathmatch" in the first version of UP1.5.
*   "Super Deathmatch (1.5)" is now present as a new option.
*   Added a new "Low + Tech Points (1.5)" option. It's the same as "Low", additionally with 8 technology points. It's useful e.g. in Multiplayer r-r games where in epoch 1, the 'Fluted Projectile Points' technology is required to grant the attack ability to outposts. Although the construction of an university is still required, it helps defend from the overpowered unique units (Spahi, Hwarang, Royal Elephants, etc.) when enemy rushes and every second counts. Thanks for the feature request to player "Tbez".
  Players will not longer hear and see "You are under attack!" message triggered by the air raid siren from enemy's Warehouses and Radars.
  Modified Military Leader's "Diversion" power (epochs 11+):
*   The phantom formation units are no longer invincibile (can't take any damage). Instead, they now have quadrupled maximum health.
*   It's to fix a glitch where phantom units could be converted by the "Proselytize" power from the "Great Pyramid of Tenochtitlan" (Meso-American wonder available since epoch 6), which gives 50% chance that nearby units (close to an unit successfully converted by priests) will also be instantaneously converted. Although priests are unable to convert the phantom units directly, this glitch allowed players to take control over the invincibile units. Those converted units did not disappear when Leader's Diversion power expired, and allowed players to endlessly stay in game by having an unbeatable unit. This glitch was hard to reproduce, but could negatively affect rated Multiplayer games.
  Fixed an issue where game could freeze for long minutes after clicking on the "View Recording" button (depending on how many .e2s files were present in the Documents folder). A function that loads and verifies all files one-by-one has been disabled. This fix was possible thanks to an older update 156002 (January 2017) with backward-compatible playback files (no grayed out items on the list problem).
  New feature: Maximization Helper has an option named: "Playbacks Fast-Forward Speed":
*   Modifies the speed of the watched game recordings after clicking on the Fast-Forward button >> TRACK VST
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